PS5 Pro has new details commented by Digital Foundry

PS5 Pro has new details commented by Digital Foundry
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Digital Foundry, a vehicle specialized in technical hardware analysis, brought news about the specifications of the PS5 Pro. The supposed data suggests a console with cutting-edge processing power, also confirming capabilities to run standard console games at the right frequency.

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All of this was published on the Eurogamer website, and the main news was summarized by internet user Zuby Tech. Check out an explanation for each of them below:

“Digital Foundry brought new details about the PS5 Pro GPU”

60 Enabled Compute Units:

Compute Units (CUs) are the processing blocks on the PS5 Pro’s graphics chip (GPU). Having 60 CUs means the console has more processing power for graphics and calculations.

GL1 and GL0V caches:

The GL1 Cache with 256KB is a fast memory used to store data frequently accessed by the GPU. Along the same lines, the GL0V Cache with 32KB is an even faster memory used to speed up critical operations.

GPU Clock Rate up to 2.35 GHz:

The GPU clock (processing speed) can vary, but the maximum is 2.35 GHz. This means the GPU can process more data per second, improving graphics performance.

Variable Rate Shading (VRS) hardware:

VRS is a technique that allows the GPU to focus more detail on important areas of the image, saving resources where they are not needed. This improves efficiency and graphics quality in games.

You can check out the full video here, but don’t worry. Keep readingwe still have more news:

More clarifications about PS5 Pro technologies

Confirming other leaks and demystifying others, Digital Foundry tried to go deeper into the comments about the PS5 Pro. According to them, this information about backwards compatibility and teraflops should be confirmed, but at the end of the day, other variables will impact the end result during gameplay:

GPU Performance:

  • Leaked documents suggest that the PS5 Pro has 30 Group Processing Units (WGP), offering 33.5 teraflops of performance. This is significantly higher than the standard model’s 18 WGP and 10.23 teraflops.
  • However, in the opinion of analysts, the real difference in gaming performance is smaller, due to the RDNA 3 architecture with dual-issue FP32 support. This means the PS5 Pro can process more instructions, but it doesn’t necessarily result in double gaming performance.

Compatibility with PS5 Games:

  • There has been confusion about compatibility with standard PS5 games. The PS5 Pro has 60 CUs (Compute Units) compared to the standard model’s 36 CUs.
  • The explanation is that the PS5 Pro likely has four CUs disabled, which allows for a slightly lower clock speed (2.18 GHz) for better compatibility with existing games.

Maximum Clock Rate:

  • The PS5 Pro can reach a maximum clock speed of 2.35 GHz (theoretically 36.1 teraflops), but this depends on the game and power limit.
  • “Ultra boost” can improve graphics performance in existing titles.

Remembering: Sony NO has confirmed these specifications and not even the PS5 Pro itself so far. All of the above information, despite Digital Foundry being a highly reliable source, should be treated as speculation!


The article is in Portuguese

Tags: PS5 Pro details commented Digital Foundry

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