Ghost of Tsushima on PC will receive DLSS 3 and Reflex from NVIDIA

Ghost of Tsushima on PC will receive DLSS 3 and Reflex from NVIDIA
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NVIDIA announced, this Thursday (9), that a new Game Ready Driver is now available and, with it, the compatibility of DLSS 3, DLAA and Reflex technologies for Ghost of Tsushima on PC.

DLSS 3 allows you to accelerate the number of frames in the game, ensuring better performance. Gamers can also benefit from DLAA, which uses native image resolution to improve image quality, rather than increase performance.

This release will allow DLAA and DLSS 3 technologies to be combined for excellent image quality and performance in Ghost of Tsushima on PC.

In addition, gamers will also be able to use NVIDIA Reflex, which can be implemented in any of the configurations made on GeForce RTX and GeForce GTX cards. This will reduce system latency, making actions even faster while providing a competitive outlook for multiplayer matches.

All of this makes the single-player mode within the games even more responsive and fun when Ghost of Tsushima on PC is released on May 16th.

More about Ghost of Tsushima on PC

The computer version of the game will have the following features:

  • PC adaptations: unlocked frame rates, varied graphics settings and customizable controls.
  • Support for ultrawide monitors, optimized for 21:9, 32:9 and up to 48:9 resolutions for three-monitor setups.
  • Performance enhancing technologies: NVIDIA DLSS 3, AMD FSR 3 and Intel XeSS upscaling.
  • Comprehensive controller support, including remapping via Steam Input and full PlayStation DualSense controller support for an immersive experience.

The game will feature ray tracing technologies and will be released in the Director’s Cut edition, with the expansion of Iki Island.

The article is in Portuguese

Tags: Ghost Tsushima receive DLSS Reflex NVIDIA

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